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Systems · Defense · Center · Wing · Goalie

Breakout system shape

How do five players share responsibility on a zone exit?

Your state

Not started

Open the lesson steps below to move forward.

Why it matters

Concepts earn their place by changing a decision on the ice.

This is the shared system that connects defensemen's retrievals, centers' support, wingers' wall reads and the goalie's rebound direction.

Coaching note · Developing

Learn the three lanes and hold them.

Teaching lens · Teen (13–17)

Pair every read with the decision it changes, then rep it against real resistance.

Cue: “What was your second option on that play?”

Session dose · 15–25 minutes, with one game-speed progression.

The reads

  • Which forecheck are we facing?
  • Is the strong-side wall occupied?
  • Do we need speed or possession?
GD1D2W1CW2

Three lanes, five roles

  • Strong-side wall, middle, and weak side must all exist.
  • Every role has an option and a responsibility.
  • The shape is a starting point; the read decides.

Key points on the ice

  • Strong-side wall, middle, and weak side must all exist.
  • Every role has an option and a responsibility.
  • The shape is a starting point; the read decides.

Common mistakes

Each mistake is paired with the fix a coach would actually say.

Wingers standing on the wall flat-footed.

Time your arrival, don't wait.

Center below the puck too long.

Support, then leave with speed.

Decision scenario

Read the conditions first — the right answer is the best one under these conditions, not a universal rule.

Your team keeps exiting with chips into traffic. What is the likeliest cause?

Practice this on purpose

Only reps that are feasible in your practice reality (any setting · 20 min) are shown. A logged rep is evidence for one named learning outcome only — never for another position's concept.

On iceteam12 min

Support triangle timing

Arrive as an option a half-second before the carrier needs one.

  1. 1Three players keep a triangle while the puck moves in a corner.
  2. 2The non-puck players must always show one wall and one middle option.
  3. 3Rotate roles after each possession.

Progression

  • · Add one defender.
  • · Add a two-touch limit.
  • · Play 3v2 with a required middle-lane pass before shooting.

Needs: ice · 5 others (Coach, Teammates) · non-contact, coach-supervised · progressions add: step 3 adds live defenders.

Confirm the intended learning outcome

Pick the outcome this rep was for. Atlas never assumes what a rep proved.

On iceteam15 min

First-pass window ladder

Deliver the first pass to the correct window rather than the closest teammate.

  1. 1Three receivers set: strong-side wall, middle support, weak-side D.
  2. 2Coach calls a forecheck shape after the retrieval starts.
  3. 3Pass to the window that the forecheck just opened.

Progression

  • · Silent reps: no calls, only reads.
  • · Add one forechecker taking away the wall.
  • · Live 2v2 exit with a 6-second exit clock.

Needs: ice · 5 others (Coach, Teammates) · non-contact, coach-supervised.

Confirm the intended learning outcome

Pick the outcome this rep was for. Atlas never assumes what a rep proved.

Self-report override

The guided path to Understood is the decision scenario, and to Practiced is logging a rep. These buttons are your own honest self-report — Atlas does not verify them, and views or clicks never count as mastery.

Where this connects

Nothing in Atlas is a dead end.

Next concept

One clear step, taken from your defense path.

Next in your Defense path

Defensive-zone coverage

Coverage is about the most dangerous ice first and clean handoffs second.

Continue

Representative teaching content authored for this prototype. Marking Applied is your own honest report from a game — Atlas does not verify it.